Hyperproduction is a system that makes it simple to create data mappings between real-time systems. Where there is any kind of control data flowing and some calculation needs to be done, from simple scaling to linear combinations of many parallel paths, Hyperproduction allows interaction designers to really quickly build processing pipelines for control. For a
Abstracted panning is a term I use for systems that have some mechanism for placing sound in space independently of the physical speaker outputs.
I’m really fond of building big systems for performance and art with friends. We usually end up in a cat and mouse game, where the technology defines what happens artistically and the art inspires the technology to grow and change. It takes a fairly large system before this kind of experimentation makes any sense, because
I think this is going to be a long post when I have a chance to really get my thoughts down. I’ve been thinking a lot about studios lately. There are so many different approaches, and getting to see how people like Joel Gordon, Adam Abeshouse and Mike Miller like to work has been fascinating.
I had a lot of fun in high school doing projects in our 700 seat proscenium theater. For an idea of what high school was like for me, check out this article from our school paper. Below is a blurb I wrote for my old high-school website about one the Wizard of Oz. The Wizard